Ghost Rider: Running on Empty
March 2, 2007
The movie was terrible (except for Eva Mendes), and I’m afraid the game, which picks up where the movie leaves off, might be even worse.
I came across one reviewer who felt Ghost Rider (available for PSP, PS2, GBA) was nothing more than a poor man’s God of War. Another reviewer described playing Ghost Rider as “gaming hell” and “deserving of banishment.” Harsh? Indeed. Right on? Unfortunately.
In the game, Ghost Rider (not really that cool a character to begin with, in my estimation) must prevent archenemies (Mephisto, Blackheart) from unleashing hell on earth in a flimsy storyline, but instead of live action, cut scenes are portrayed in panels, which scroll along as if you’re reading a comic book. The game flips between on-foot and bike missions, both of which grow extremely tedious. The lone objective on foot is to eradicate demons - all of which are predictable and unintelligent - and collect souls.
Once you start playing, you may notice that Ghost Rider does play like God of War in some ways: Ghost Rider’s whip of his chain conjured up memories of Kratos flailing swords chained to his arms, the combo system (in which Ghost Rider uses a series of moves strung together to achieve maximum damage) is similar.
Also like God of War, Ghost Rider features a Vengeance meter, which fills as you successfully land attacks. Each level has an evil word associated with it, meaning you’ll earn rankings of Damned, then Condemned, Brutal, and all the rest that aren’t really worth mentioning. Keep the Vengeance meter filled through to the end of the level and you’ll get a bonus; you’ll also earn more souls and power for defeating enemies while holding a Vengeance ranking.
The enemy will occasionally arrive wearing a vengeance shield, which might be marked with the word Brutal. This means that no damage will be done unto that creature until the shield is shattered (by hitting it while the Vengeance meter stands at Brutal). But this gets tired pretty fast.
To earn higher vengeance rankings, you’ll have to constantly switch up attacks, eventually running through pretty much every combo in your possession, some of which might not be optimal for the enemy currently onscreen. And since the Vengeance meter resets when Ghost Rider takes a hit, tackling a couple higher-level shielded enemies at once can be a massive pain.
Ghost Rider’s Demon Charge strike destroys crowds of opponents with a swift blow. Ghost Rider can also employ retribution, which gives him a brief boost in speed and power, enabling you to inflict the Penance Stare, draining as many souls from foes as possible.
Bike levels help break up the ground action, but they’re too simple. You’ll spend almost all your time jumping over and sliding under obstacles while mowing down enemies. Boss battles are slightly entertaining, but rarely challenging.
While there’s certainly plenty of action, the dull, monotonous settings and boring sound design make it easy to slump into tedium, bashing away at enemies simply because they are there. So if you’re not sure whether to get Ghost Rider, I strongly advise you to ride onto a more worthwhile game.
New LEGO Star Wars Game Puts A Fun Spin The Force
September 13, 2006
LEGO Star Wars II: The Original Trilogy, the sequel to last year’s three-million-plus selling LEGO Star Wars, is a tongue-in-cheek journey through a galaxy far, far away and can be enjoyed by players of any age or gaming proficiency. The characters’ facial expressions, body language and special moves (Leia employs a slap-attack; Chewie rips enemies’ arms off.) all make for a refreshingly fun parody of the drama from the original Star Wars films. The game itself is easy enough for children to pick up quickly while still offering a fun challenge for older gamers. Game developer Traveller’s Tales, which consists of workers formerly with LEGO’s interactive division, have amalgamated LEGO’s humor and retro appeal to support the Star Wars franchise in an often slapstick-laden space adventure. After conquering a few Episode IV levels, players choose which storyline they will complete. As you progress, you’ll collect LEGO bits to use toward upgrading weapons, unlocking characters and gathering other secret items. New to LEGO Star Wars II is the build-and-ride vehicle feature. Though fun to use, these vehicles often serve no significant purpose; this
addition shines in vehicle-based levels. As part of another cool new feature, characters’ body parts can be rearranged for the creation of new, hybrid characters, such as Chewie Skywalker or Hans Vader. LEGO Star Wars II also includes a two-player option, and an online mode has not yet been added. Jim Ward of LucasArts says that George Lucas enjoys the game: “It’s really a great way of having fun with these classic moments, and he’s really behind that.” LEGO Star Wars II: The Original Trilogy ($30-$50) is available for Microsoft Xbox 360 and Xbox, Sony PlayStation 2 and PlayStation Portable, Nintendo GameCube, DS and Game Boy Advance, and Windows PCs.
Madden NFL ‘07 Highlights
August 22, 2006
- Lead Blocker Control: This is cool. Choose a blocker before the snap, direct him to where you want him to open a hole for the ball carrier, and then take control of the running back. If the block fails, it’s your fault now.
- Highlight Stick: Have your running back make big moves for big yardage. Make him smash through defenders, juke left or right, cut back, or a combination of all of these.
- Even More RB Control!: If you keep hitting X when playing as one of the NFL’s elite backs, you’ll break tackles.
- Change View: You can now choose other players’ points of view; for example, choose a receiver’s view and look downfield to the QB passing to you.
- Hall of Fame Mode: Create a player from scratch and build up his stats for Hall of fame induction.
- New Kicking Game: Much better! Pull the right analog stick toward you and then upward to control distance and accuracy.
- PS2 & PSP Synchronization: No more clumsy exporting for upcoming games. Now you can synchronize your team’s season on PS2 with PSP (and vice versa).
- Better Music: There’s a more diverse soundtrack for PS2 & PSP.
- Online Capabilities: For PS2 & PSP, you can take on live opponents.
The Worst Games Ever
August 11, 2006
Wikipedia, your online, encyclopedic source for everything and anything, is compiling a list of the Worst Games Ever. The ever-growing list is based on technical, genre and platform, and design and concept criteria. Many have spoken, and now it’s up to add your two cents.
5 Things Wrong with Miami Vice:The Game
August 7, 2006
Before I rented this game, I figured I’d read up on some of its reviews, which described it as “aggravating,” “a carnival shooting gallery,” “losing some authenticity,” and a “wretched cop adventure.” So, I rented it. Below are some of my knocks on Miami Vice: The Game (Sweet title):
1. Enemies: Because they are passive and offer no real competition, you’re forced to chase them. eventually, they come out of hiding and pop up and down to be blasted.
2. Lackluster Graphics and Sound: Eh…
3. Predictable Action: You chase the bad guys from room to room, kill them, and confiscate their drugs. Rinse and repeat.
4. No Real Plot: The game is a series of missions requiring you to break up drug rings.
5. Trustworthiness Meter: After you confiscate drugs, you can sell them in true Miami drugworld fashion. Before completing the transaction, however, your trustworthiness is measured by a meter. No, I’m not joking. To get the desired trustworthiness meter reading, just hold the cursor in the middle of the meter for a little while.