5 Things Wrong with Miami Vice:The Game
August 7, 2006
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Before I rented this game, I figured I’d read up on some of its reviews, which described it as “aggravating,” “a carnival shooting gallery,” “losing some authenticity,” and a “wretched cop adventure.” So, I rented it. Below are some of my knocks on Miami Vice: The Game (Sweet title):
1. Enemies: Because they are passive and offer no real competition, you’re forced to chase them. eventually, they come out of hiding and pop up and down to be blasted.
2. Lackluster Graphics and Sound: Eh…
3. Predictable Action: You chase the bad guys from room to room, kill them, and confiscate their drugs. Rinse and repeat.
4. No Real Plot: The game is a series of missions requiring you to break up drug rings.
5. Trustworthiness Meter: After you confiscate drugs, you can sell them in true Miami drugworld fashion. Before completing the transaction, however, your trustworthiness is measured by a meter. No, I’m not joking. To get the desired trustworthiness meter reading, just hold the cursor in the middle of the meter for a little while.













