LucasArts, Day 1 Team Up on ‘Fracture’
May 3, 2007
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Officials from LucasArts and developer Day 1 Studios have announced the development of Fracture, a new original title for next-generation console platforms.
Fracture development, as well as a few details, were first announced this past August, and LucasArts and Day 1 have now revealed that the title will involve an “intriguing storyline” concerning a conflict of ideologies leading to war in the year 2161.
Little has so far been revealed regarding Fracture’s gameplay, but LucasArts and Day 1 officials note that the third-person action title will involve terrain deformation so that players can “literally change the battlefield on the fly.” In Fracture, gamers play as Mason Briggs, a demolitions expert, and utilize an array of weapons to fight for the cybernetic Atlantic Alliance against the genetically-enhanced soldiers of the Pacifican army. Those damn Pacificans.
Among the examples offered by LucasArts and Day 1 regarding Fractured’s robust terrain deformation technology are the ability for players to burrow beneath otherwise impassable structures using rockets, as well as the use of vortex grenades to pick up surrounding rocks and debris to be used as weapons.
“LucasArts sees simulation-based gameplay as an essential component of a true next-gen experience, and that’s exactly what Fracture delivers,” said Peter Hirschmann, vice president of product development at LucasArts. “Day 1 Studios has done a phenomenal job of creating true next-gen tech that not only dazzles on a visual level but also serves as a core gameplay mechanic. Unlike many other next-gen games on the market, Fracture simply isn’t possible in the previous generation of consoles.”
Fracture is currently expected to ship this summer for the PS and Xbox 360.













