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Kojima Dishes on Metal Gear Solid 4 Exclusivity

April 6, 2007

// Playstation 3 console // // // Playstation 3 controllers // // Xbox 360 controllers

Hideo Kojima, the brains behind the influential Metal Gear series, recently addressed in an interview the issue of whether Metal Gear Solid 4 remain PS3 exclusive?

 

In his circuitous but eventual answer, Kojima equated Wii, PS3 and Xbox 360 to a moviegoing experience: “The PS3 is like the theatre, it’s a little bit high-priced but it has to be high quality as well.  The 360 is a DVD, it still needs to be high-quality, but you need more variations, while the Wii is almost like a TV channel, because every game you have is with your family.”  Not a bad little series of similes, but how does this relate to PS3 exclusivity, you’re probably wondering?

 
Well, on the topic of Devil May Cry 4 going multi-platform, Kojima knew exactly where the conversation was going: “[L]ike I said, MGS4 is aimed for the movie theatre, it’s aimed for the PS3, so the game’s scenario and graphics need this theatre-type hardware.  It’s when a producer has a game that can work on the ‘DVD level’ that a game will go multiplatform.”  Kojima also stated his belief that any decision made regarding a particular game’s multiplatform status is mostly the decision of the game’s producer.

 
In response to whether MGS 4 would truly be his last Metal Gear game, Kojima offered the following: “If users want more Metal Gear, then I will probably step up as producer, like the James Bond series does.  That way I can have new, upcoming directors making MGS while I oversee the project, and then perhaps I can move onto something new.”

Filed under: PS2, News, Metal Gear, Multiplatform — Nikos @ 2:02 pm

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